Biomechanics and Computer Graphics
Dr. Ian Stavness uses computer graphics to get a better understanding of the human body as well as biomechanical movements and functions. Instead of solely relying on human experiments to measure different types of movement, Dr. Stavness has created computer simulations that mimic human movement.
Dr. Stavness currently investigates how biomechanical properties change when a person moves from an upright position to a crouched position. This line of research has important implications for balance-related problems, particularly with medical conditions such as Parkinson’s disease and Cerebral Palsy. Using computer models, Dr. Stavness and his team are able to get a unique view of the human body using non-invasive methods.
The research team is able to examine how muscles are used to generate movement through various simulations, including speaking, chewing, swallowing and breathing. Computer simulations of the human mouth involve a simulation of tissues and muscles and allow for dentists to make more accurate predictions for prosthetics and dental work.
Dr. Stavness is hoping computer simulations of the human body will further balance-related research endeavors.